Posts Tagged: rogue trader

‘Eavy Metal from White Dwarf 113, May 1989.

fourteekayphile:

I have neglected this tumblr a teensy bit lot.  Anyway, I thought this was interesting.  It took silver in the 40k squad at the 2012 Spanish Golden Demon.  Not bad for models that were designed 25 years ago.

fourteekayphile:

I have neglected this tumblr a teensy bit lot.  Anyway, I thought this was interesting.  It took silver in the 40k squad at the 2012 Spanish Golden Demon.  Not bad for models that were designed 25 years ago.

Source: fourteekayphile

symphoniesofsickness:

Only beaked Marines are real

From a White Dwarf article about using their vac-formed crater pieces as I recall.

symphoniesofsickness:

Only beaked Marines are real

From a White Dwarf article about using their vac-formed crater pieces as I recall.

(via fuckyeahroguetrader)

Source: symphoniesofsickness

ask-adeptus-ponicus:

Crux Terminatus- Sergeant Variant
Symbol for the Adeptus Astartes


Wayne England

ask-adeptus-ponicus:

Crux Terminatus- Sergeant Variant

Symbol for the Adeptus Astartes

Wayne England

Source: ask-adeptus-ponicus

Warhammer 40,000 Compendium. Dave Andrews, 1988.
1989 compilation of White Dwarf articles and rules.

Warhammer 40,000 Compendium. Dave Andrews, 1988.

1989 compilation of White Dwarf articles and rules.

fuckyeahecromunda:

Mad Donna Ulanti

fuckyeahecromunda:

Mad Donna Ulanti

(via thespiderbeard)

Source: theinquisitionsendsitsregards

(via fuckyeahroguetrader)

Source: vloktburz

fuckyeahroguetrader:

the-mighty-arctos:

Artist Appreciation Post - John Blanche

     John Blanche is a British fantasy and science fiction illustrator and modeler known for his work for Games Workshop’s White Dwarf magazine, Warhammer Fantasy Battles, Warhammer Fantasy Roleplay and Warhammer 40,000 games and his role as art director for the company, including his work in the field of fantasy miniature painting, and for illustrations for various game book and Fighting Fantasy publications.
     Blanche is known for the dark, gothic, occasionally bizarre, punkish quality of his artwork, and this is something that has carried across onto the Games Workshop game worlds he has helped to shape. His images are, in the words of Patrick Woodroffe, of a style which “has as yet no name, no easy access, no fixed criteria. Is it packaging? Is it comic-book art? Where does it fit? Roleplaying games, and all the paraphernalia that go with them, must still be unfamiliar to the average citizen of this land.” 
     Blanche himself views his work as drawing on an archetypal core of inherited imagery:

“The first images of primeval man would concern themselves with hunting scenes, heroic action, mighty beasts, death masks, war paint, fetishes and trophies. Today we see the same sorts of themes represented in punk haircuts, studded leather and even in the imagery employed in films like Bladerunner and Aliens. This is the heritage of Western culture, and that is what I am trying to tap when I paint.”

(Info source: Wikipedia. All images credited to John Blanche)

Or as weblike to think of him: John-John Blanchitsu, heretic

Source: the-ravenclaw-lannister

fuckyeahroguetrader:

…the Age of the Imperium is not a technically inclined age, to have included descriptions of ‘head-up displays’, ‘computer links’, etc, would have given the wrong impression entirely.


From Warhammer 40,000 - Rogue Trader. 1987.

fuckyeahroguetrader:

…the Age of the Imperium is not a technically inclined age, to have included descriptions of ‘head-up displays’, ‘computer links’, etc, would have given the wrong impression entirely.

From Warhammer 40,000 - Rogue Trader. 1987.

Source: fuckyeahroguetrader

From Warhammer 40,000 - Rogue Trader. Tony Hough, 1987.

From Warhammer 40,000 - Rogue Trader. Tony Hough, 1987.